Categories
Research

Gamification of energy use for kids

Developing Prospera: an energy awareness game for children. A collaboration with Slim Opgewekt.

Categories
Research

Gift-giving of Digital Music

This project investigated how a physical instances of digital music can enhance the gift-giving experience. Two probes were designed and used by 20 participants. The results of the project include insights about the role of physical objects in gift-giving and reciprocity of digital and physical gifts.